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You can download the PhysX 3 flag demo for Windows and Mac OS X here: PhysX 3 flag demo on Intel HD Graphics 4000 using the CPU for simulations 2 – DOWNLOAD PhysX 3 flag demo on Radeon HD 5770 using the CPU for simulations Leftway 2 (demo) Mac Os 11 The following screenshots show the demo running with a Radeon HD 5770 and with Intel HD Graphics 4000: That way, you can run a PhysX-based app with any graphics card because only CPU is used for physics computations. But if you do not have a NVIDIA GPU or do not want to run GPU simulations, all PhysX simulations are done on CPU. If you have a NVIDIA GPU, PhysX can use it (if the developer enabled this feature) to accelerate some simulations. I often see, on forums, people saying that PhysX requires a NVIDIA hardware. But for many clothes with around 2000 vertices, GPU PhysX is the solution. You can change this number in the demo (file: PhysX3_Flag_Demo/demo/physx3_flag_v2_gl3.xml, line 100).ĬPU PhysX is perfect for low number of clothes or for clothes with more than 3000 vertices. In the demo, the each flag is made up of 50×50 vertices. It's even worse, GPU PhysX getting slower than CPU PhysX! As soon as you use a grid with more vertices (80×80 for example), there's no difference between the GPU and the CPU.

To get the max performance, the grid that shapes the flag must have around 2500 vertices (50×50) to fit in GPU shared memory. Here are some framerates for the GTX 780 testbed (Intel i5-4670K):Īnd for a GeForce GTX 660 with 5 SMX (then 5 flags) we have:īut there is a constraint: the number of vertices of the flag. The GeForce GTX 780, for example, has 12 SMX, that's why the demo creates 12 flags to fully exploit the GK110, each cloth being simulated by a SMX (192 CUDA cores).

To take advantage of GPU PhysX for clothes, a PhysX application should create more cloth instances than the number of SMX (streaming multiprocessors). But good news, a trusted source told me that GPU PhysX is also planned for Linux and OS X (the bad news: the release date is not yet planned…). And GPU PhysX is available only under Windows. GPU PhysX in the current PhysX 3.3 SDK is only available for cloth and particle modules. On OS X, only the CPU mode is available…Īnd the Linux version ? It should be available shortly, as soon as I will have fixed a linking issue with the PhysX libs.

On Windows, the flag simulation can be done with the CPU or the GPU (you can switch between both modes with the G key). This demo is available for Windows 64-bit and Mac OS X 10. The demo is coded in Lua and shows the use of Lua modules. The demo also displays some information about the PhysX device using functions available in PhysX 3 SDK. This demo, based on the latest beta version of PhysX 3.3, uses the cloth module of the PhysX engine and shows animated flags made up of 50×50 vertices. Here is a small PhysX demo for testing purposes, created with GLSL Hacker. (Example – If the Target Mac is on 10.15 you will need the Host Mac to be on 10.15. The Host Mac Must be on the same OS version as the Target Mac that you want to Restore. The Host Mac must have at least macOS 10.13.5 and Apple Configurator 2.6 or newer installed. By Youtuberfan153 OS X Yosemite Simulator remix by ZAWSZEANONIM OS X El Capitan Simulator 2 by Jethrochannz OS X Yosemite Simulator.
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Your Mac starts up to a black or blue screen after you install Windows.OS X Yosemite Simulator remix by ellistomas Mac OS X Sierra (10.12.0) by -Apple-Inc Mac OS X 10.7 by PigVenomPV OS X Yosemite X Kirby Simulator by honnybean Mac OS Simulator by ownh What a mac does.
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